Jezz Riorolt

seneschal and crazy bitch

Description:
Characteristics
Weapon Skill (WS) 0/4 Ballistic Skill (BS) 0/4 Strength (S) 0/4 Toughness (T) 0/4 Agility (Ag) 1/4 Intelligence (Int) 2/4 Perception (Per) 3/4 Willpower (WP) 0/4 Fellowship (Fel) 2/4
17 38 3 7 3 2 4 2 5 7 5 4 3 3 6 0
Skills
Basic trained +10% +20% Bonus Basic trained +10% +20% Bonus
Acrobatics (Ag) Lip Reading (Per)
Awareness (Per) x Literacy (Int) x
Barter (Fel) x Logic (Int) x
Blather (Fel) Medicae (Int)
Carouse (T) x Navigation (Int)
Charm (Fel) x Performer (Fel)
Chem-Use (Int) _______________
Ciphers (Int) _______________
Climb (S) x Pilot (Ag)
Command (Fel) x _______________
Commerce (Fel) x x _______________
Common Lore (Int) Psyniscience (Per)
Tech x Scholastic Lore (Int)
Machine Cult x Tactica Imperialis x
Underworld x _______________
Concealment (Ag) _______________
Contortionist (Ag) x Scrutiny (Per) x x
Deceive (Fel) x Search (Per) x
Demolition (Int) Secret Tongue (Int) Rogue Trader x
Disguise (Fel) x Security (Ag) x
Dodge (Ag) x Shadowing (Ag)
Drive (Ag) Silent Move (Ag) x
_______________ Sleight of Hand (Ag)
Evaluate (Int) x Speak Language (Int)
Forbidden Lore (Int) Low Gothic x
Archeotech x Traders’ Cant x
_______________ Survival (Int)
Gamble (Int) x Swim (S) x
Inquiry (Fel) x x x Tech-Use(Int)
Interrogation(WP) Tracking (Int)
Intimidate (S) x Trade (Int)
invocation (WP) Wrangling (Int)
Talents & Traits
Basic Weapon (Universal)
Pistol Weapon (Universal)
Sound Constitution (2) Gain an additional Wound
Paranoid -10 penalty to all Interaction Skill Tests made in formal surroundings
Unshakeable Faith
Peer (Ecclesiarchy) +10 bonus to all Fellowship Tests when dealing with a member of this group
Technical Knock As a Half Action you may un-jam one weapon.
Peer (Underworld) +10 bonus to all Fellowship Tests when dealing with a member of this group
Special Abilities
Seeker of Lore May spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means the Test is resolved in the minimum time required. In addition, adds one bonus degree of success to any successful Commerce, Inquiry, or Evaluate Test.
Master of Ordinance When firing ship weapons while benefiting from the Lock on Target Extended Action, the Master of Ordinance adds an additional +5 Bonus to the Ballistic Skill Test.
Gear Wounds
Inferno Pistol Total 14
Boltgun Current
Xeno-mesh Armor Critical Damage
Microbead Fatigue
Void Suit Corruption
Autoquill Current Points 0
Boltshell Keepsake Degree
Medicae kit (Advanced) Malignancies
Multikey Insanity
Dataslate Current Points 0
Preysense Goggles Degree
Synskin Disorders
Hallucinogen Grenades Experience
2 Suits of Robes To spend 100
Chameoline Cloak Spent 7900
Chrono
Acquisitions Fate Points
Conversion Field Total 4
Red Dot Sight Current
Respirator
Auspex
Motion Predictor
Fire Selector
Magnoculars
Bio:

Will shoot you in the face.

Jezz Riorolt

Dawn of the Expanse Zephier