Aubray "Bruce" Patronius

Description:
Characteristics
Weapon Skill (WS) 0/4 Ballistic Skill (BS) 3/4 Strength (S) 1/4 Toughness (T) 1/4 Agility (Ag) 1/4 Intelligence (Int) 0/4 Perception (Per) 0/4 Willpower (WP) 0/4 Fellowship (Fel) 0/4
36 60 5 1 5 3 4 8 2 8 3 3 3 1 3 1
Skills
Basic trained +10% +20% Bonus Basic trained +10% +20% Bonus
Acrobatics (Ag) Lip Reading (Per)
Awareness (Per) x x Literacy (Int) x
Barter (Fel) Logic (Int)
Blather (Fel) Medicae (Int)
Carouse (T) Navigation (Int)
Charm (Fel) Performer (Fel)
Chem-Use (Int) _______________
Ciphers (Int) _______________
Climb (S) Pilot (Ag)
Command (Fel) _______________
Commerce (Fel) _______________
Common Lore (Int) Psyniscience (Per)
War x Scholastic Lore (Int)
Koronus Expanse x Tactica Imperialis x
_______________ _______________
Concealment (Ag) _______________
Contortionist (Ag) Scrutiny (Per)
Deceive (Fel) Search (Per)
Demolition (Int) Secret Tongue (Int) Military x
Disguise (Fel) Security (Ag) x
Dodge (Ag) x x Shadowing (Ag)
Drive (Ag) Silent Move (Ag)
_______________ Sleight of Hand (Ag)
Evaluate (Int) Speak Language (Int)
Forbidden Lore (Int) Low Gothic x
_______________ _______________
_______________ Survival (Int) x +10%
Gamble (Int) Swim (S)
Inquiry (Fel) Tech-Use(Int)
Interrogation(WP) Tracking (Int)
Intimidate (S) x Trade (Int)
invocation (WP) Wrangling (Int)
Talents & Traits
Basic Weapon (Universal)
Melee Weapon (Universal)
Pistol Weapon (Universal)
Thrown Weapon (Universal)
Talented Survival; +10% to chosen skill
Jaded Outrageous events won’t cause Insanity Points or Fear Tests
Decadence +10 to resist addiction; won’t pass out from drinking until he’s failed a number of toughness tests equal to twice Toughness Bonus
Sound Constitution (1) Gain an additional Wound
Quick Draw Ready as a free action with pistol, Basic class ranged weapon, or one-hand melee
Ambidextrous No off-hand penalty; Special: combined with Two-Weapon Wielder, the penalty for making an attack with both weapons drops to -10
Bloodtracker +100 Objective Points towards Military or Criminal objetives
Peer: Void Farer +10 Fellowship with chosen group
Two Weapon Wielder (ranged) spend a Full Action to attack with two weapons with a -20 penalty
Rapid Reload half all reload times (Half Action becomes Free Action, Full Action becomes Half Action, etc.)
True Grit Whenever he suffers critical damage, halve the result (round up)
Special Abilities
Weapon Master Pistols ; +10% to hit, +2 damage, and +2 Initiative when using pistols
Paranoid -10 penalty to all Interaction Skill Tests made in formal surroundings
Survivor +10 bonus to any test to resist Pinning and Shock
Jealous Freedom react violently to imprisonment or loss of freedom. WP test to avoid this
Mutation: Tox Blood +20 to Toughness Tests to resist poison. Contact with blood causes 1d10 damage that ignores armor/toughness on a failed Difficult (-10) Toughness Test
Chief Bosun +5 bonus to the ships NPC Crew Rating, as long as the Chief Bosun is aboard, Command tests involving the ships crew suffer no penalties for reduced Morale
Gear Wounds
2 Bolt Pistols Total 16
2 Best Quality Ripper Pistols Current
Monosword Critical Damage
Microbead Fatigue
Void Suit Corruption
Enforcer Light Carapace Current Points 4
Boltshell Keepsake Degree
Medikit Malignancies
Manacles Insanity
Dataslate Full of Bounties Current Points
Preysense Goggles Degree
Frag Grenades Disorders
Hallucinogen Grenades Experience
To spend 100
Spent 3000
Acquisitions Fate Points
Conversion Field Total 2
Motion Predictors Current
Red Dot Sight
Power Boomerang
Inferno Pistol
Combat
Weapon Class Attack Damage(Type) Penetration Range RoF Clip Reload Special
Bolt Pistol (Mot.Pred.) Pistol S 70% s/a 90% 2H 80% 1d10+7(X) 4 30m S/2/- 8 Full Tearing: Roll damage twice, keep highest
Ripper Pistol (Mot.Pred.) Pistol S 70% s/a 90% 2H 80% 1d10+5(I) 7 30m S/2/- 8 Full Tearing: Roll damage twice, keep highest; Toxic: +1d10(I) damage with a failed Toughness test (-5/point of damage)
Inferno Pistol (Red Dot) Pistol 80% 2d10+10(E) 13 10m S/-/- 3 Full
Power Boomerang Thrown 60% 1d10+9(E) 5 16m Returns on miss
Monosword Melee 36% 1d10+5(R ) 2 Tearing: Roll damage twice, keep highest
Armour Lifting Movement
Head 5 Lift 112 1/2 Move 4
Body 5 Carry 56 Full Move 8
R.Arm 5 Push 225 Charge 12
L.Arm 5 Run 24
R.Leg 5 Base Leap 4 m
L.Leg 5 Base Jump 80 cm
Bio:
Origin Path
HomeWorld Death World Char. Modifiers +5 Strength, +5 Toughness, -5 Willpower, -5 Fellowship
Starting Skills Survival
Hardened starting talent : Jaded or Resistance (Poisons)
If It Bleeds, I Can Kill It Melee Weapon Training (Primitive); HR: Talented
Paranoid -10 penalty to all Interaction Skill Tests made in formal surroundings
Survivor +10 bonus to any test to resist Pinning and Shock
Starting Wounds double starting Toughness Bonus and add 1d5+2
Starting Fate Points 1d10: 1-5=2FP, 6-10=3FP
Birthright Vaunted Decadence Talent; +3 Agility or Fellowship; -3 preception and 1d5 Corruption.
Lure of the Void Tainted Mutant Tox Blood
Trials and Travails Press-Ganged Unwilling Accomplice +1 Skill; +1 Common Lore
Jealous Freedom React violently towards the prospect of imprisonment or loss of freedom. Willpower Test to avoid this.
Motivation Endurance +1 Wound
Career Arch-Militant
History
TBA

Aubray "Bruce" Patronius

Dawn of the Expanse RunsLikeBadger